AI Insights · Timothy · October 2021
Top 5 io Games in Oceania for Q3 2021: Performance Overview
Discover the performance of the top 5 io games in Oceania during Q3 2021, including trends in weekly downloads, revenue, and active users.
In the third quarter of 2021, the top 5 io games in Oceania showed varied performance across different metrics. Here’s a closer look at their weekly downloads, revenue, and active user trends.
slither.io by Lowtech Studios LLC experienced a fluctuation in weekly downloads, peaking at around 15K in mid-July and ending the quarter with approximately 12.5K downloads. Its weekly revenue saw a slight dip towards the end of the quarter, starting at $82 and peaking at $122 in mid-July. Weekly active users remained relatively stable, averaging around 90K, with a peak of approximately 104K in early July.
Snake.io - Fun Online Snake from Kooapps showed a decline in weekly downloads, starting at 14.4K and ending the quarter at around 9.6K. The game's weekly revenue also showed a downward trend, peaking at $313 in early July and falling to $204 by the end of September. Weekly active users followed a similar pattern, starting at approximately 55K and ending at around 47K.
Hole.io, published by Voodoo, exhibited a relatively stable performance in weekly downloads, with minor fluctuations and a peak of 10.3K in mid-August. Weekly revenue showed an upward trend, starting at $150 and reaching $319 in mid-August. Active users saw a peak of approximately 50K in late August but declined towards the end of the quarter, finishing at around 40K.
State.io - Conquer the World by AI Games FZ had an interesting quarter with a notable spike in weekly downloads in late August, reaching approximately 10.7K. Weekly revenue peaked at $278 during the same period. Active users also increased significantly, peaking at around 33K in late August, before settling at approximately 28K by the end of September.
Finally, Paper.io 2 from Voodoo showed a steady decline in weekly downloads, starting at 12.8K and ending at around 5.7K. The game's weekly revenue followed a downward trend, beginning at $200 and ending at $93. Active users decreased over the quarter, from approximately 42K at the start to around 28K by the end.
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